2026.04.28 / Journal
A Practical Budget For WebGL Launch Sites
The rendering, texture, shader, and fallback decisions we make before opening a scene file.
The expensive mistake in interactive work is treating craft and operations as separate worlds. The audience experiences the page as one continuous system: loading, motion, text, response, fallback, and recovery.
Make the system visible early
We prototype the riskiest behaviors first because a beautiful direction that cannot perform is not a direction. It is a liability with nice screenshots.
Design for degraded states
High-end digital work should be generous to older devices, slow networks, assistive technology, and people who simply want the information without the theatre.
Ship with receipts
Every launch should leave behind a maintainable system: documented components, clear analytics, explicit owners, and a rollback path.